Saturday, February 6, 2021

In which I review Forgive Us

    So, last night with minimal preparation I decided to run the LotFP module Forgive Us. I had only given it a quick read through the day before and I wasn't truly expecting to run it any time soon (let alone the next day). However, even with the short notice, my gaming group and I were able to complete the module in about 3 1/2 hours. 

    Before I get too deep in the weeds rambling about what I actually think of the module, I think it's probably best to familiarize everyone with the premise of the module and the book at large:

    Forgive Us, by Kelvin Green published by LotFP, is a short adventure anthology consisting of 3 relatively short scenarios; Forgive Us, In Heaven Everything is Fine, and Death and Taxes. The titular module happens to be the first adventure in the book and clocks in at 36 pages out of the book's total 46. The basic premise of the scenario (without giving away too much yet) is that an item stolen from a cult by a prominent city gang had unanticipated powers that caused all sorts of trouble for the gang members (and eventually the PC's).

    Nearly the entire adventure takes place in a single building complex and the structure/"dungeon" underneath. There is one off-site locale (the site of the aforementioned theft) that the PC's can go, but it's existence is only revealed in one of the harder to reach areas of the complex.

    Now onto how this module actually played out:

    My players for this adventure are all pretty new to OSR style games. Most of them were playing 5e with me when I started playing DnD, but I've been slowly introducing them to more and more OSR products. All but one had played in an LotFP module before (Tower of the Stargazer, Death Frost Doom, and Doom Cave of the Crystal Headed Children), and knew that generally these games ended in some sort of calamity. This module proved to be no different aside from how we got to that calamity.

    In my and some of my players' opinions, in contrast to the doom-oozing ambiance of Death Frost Doom, the utter alienness of Cave of the Crystal Headed Children, and the sheer amount of bits and bobs to play with (and die from) in Tower of the Stargazer,  Forgive us seemed a bit empty. While this makes more sense given the background of the scenario, I wish there were some more of the elements I've loved in other LotFP modules featured in this one. 

   I think an issue with how I ran this adventure was that, because I only had a short amount of time to prepare, I didn't get the tone of it right to the players. Forgive us runs a lot more like a mystery investigation than your 'typical' LotFP dungeon crawl. There's approximately 1-3 clues in every building of the complex that convey the background of the scenario, and some of them are much more useful than others. If you and your players are into that more Call of Cthulhu style investigation with a little bit of combat, then I highly recommend this adventure (which I suppose sounds like a synopsis of what LotFP's tone is...meep).

    I guess through the process of writing this I've changed my mind a little regarding this adventure. It definitely is on topic for any LotFP historical horror campaign, it just didn't go over too well with my group.

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